Fallout Pulp – Operation Paradise AAR

After some games with the Pulp Alley rules, we decided that we want to try a new campaign. For the setting we used the rich world of Fallout

Always NukaCola

Always NukaCola

The campaign has 3 Acts with 3 Missions each, this AAR is Based on Act I Mission I – NoClear Winter

 

An old and toothless survivor has talked about a treasure map, which he has buried in the desert… Time to get it, perhaps she will lead to a big treasure full of bottlecaps…

 

The Wasteland

The Wasteland

Smash and Grab, Brotherhood of Steel vs. the Wasteland Junk, Low Visibility and Danger! Danger! event is active (Nightfall in the Wasteland)

Rad Scorpions

Rad Scorpions

The Brotherhood starts with the ruin and the Rad Scorpions

Challenge

Challenge

Meanwhile we see Bill from the Wasteland Junk who talks to an Old Hobo and convince him to drop the Shotgun.

Bill and the Hobo

Bill and the Hobo

Ted and Bundy rush for the car, but there are a lot of bloatflys

Ted and Bundy

Ted and Bundy

The Brotherhood are heavy armed and very dangerous

Elder and Paladin

Elder and Paladin

and they are the first to reach the treasurmap

Eyebot

Eyebot

Now it is time for some Action, l

Ted under fire

Ted under fire

Bill rush to his Brother Ted to help him against the Brotherhood Flamethrower

Bill and Ted... ;)

Bill and Ted… 😉

The Brotherhood gets controlle over the treasuremap, but the Wasteland Junk could gather enough informations to follow them.

 

Brotherhood controls the main plot point

Brotherhood controls the main plot point

This time the Brotherhood was victorious… but the Wasteland Junk follows them, perhaps they could find the treasure first…

 

Act I Mission 2 will be the trail of clues, both teams will try to get their hands on the treasure. Could the Wasteland Junk win against the Brotherhood? Will they get to safety? The answer to this questions, next time here…

 

 

 

 

 

 

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